Sunday, March 18, 2012

Project 3 in progress

For this project, my initial idea was to get a Fractal Generator program and make some beautiful high resolution 2D fractal textures, and use them as a texture map for my sculptures, so I found this cool program called "Fractal Science Kit" (you can find it here: http://www.fractalsciencekit.com/index.htm) and used it to generate the following fractals:














Fractal Science Kit, has huge amount of settings which enables you get a good variety of results, but since I am using the free version I got the watermarks on my textures that makes them not really useful for my final art work. So after playing around with this program for half a day and generating lots of nice fractals, I decided to use some pre-made high resolution fractals which I found online. (They are big files, so I scaled them down just to show them here)






My initial idea was to model 3D charcters and texture them with fractals which didn`t end up exactly what I was going for. I made a couple test texturing (see below) with different models that I already had and one that I modeled special for this process but the result was not very much satisfying to myself, so my next plan is to move back to abstract 3D sculptures. As my first post for this project shows, fractal textures can fit abstract sculpture beautifully, so I`m going to design my sculptures now.


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and here is some sketches for the abstract scuptures:




Research topic changed

As Professor Galanter suggested, I will change my research topic to "Roman Verostko", the artist and historian who produces algorithmic art.





Friday, March 9, 2012

Research Presentation

April 6 is my choice if it`s not filled yet!
and the artist that I picked is " San Base"




Tuesday, March 6, 2012

First try

As a test, I made a quick 3D abstract model and tried 3 different fractal patterns on it with displacement.









Project 3 kick off

For my third project, when I was exploring some artworks done with Fractal, I was inspired with these following images. So I decided to use such approach for creating semi-abstract human sculptures. So the initial idea is to design a series of 3D characters, model them, and finally shade them with fractal textures.
The alternative is to shade the same sculpture with different fractal textures.








also, if you are interested in 3D Fractals, this website has lots of awesome samples: subblue