Tuesday, February 21, 2012

Project 2 - Lsystems use in Illustration

I have generated a series of Lsystem trees with "Processing" program and moved them into Photoshop, where I made my illustration scene. There I composed the trees as hair on my characters` heads.
Here is my Plant-head City!






and here is the procedure..

My L-system trees:


The background that I draw in photoshop:


Added some scanned newspaper to make it look like collage:


and my weird-cute characters!


Monday, February 20, 2012

Project 2 / some progress

I`m using the "Processing" program to make my L-system graphs. I have taken a few of them into Photoshop and composed them on my illustrations as hair. Here is a test:







Tuesday, February 14, 2012

Project 2 - Initial Idea

For my second project I want to implement L-systems in my Illustrations as "hair" for characters! I`ll write the code to make the branches (probably in C++) and then will bring them to Photoshop where they will be composed to some different Characters.

As a test to start, I`ve drawn some "L-system-like" branches in photoshop and planted them on my character`s heads. Actually I`ve replaced the branches with their original hair to see how they look like.
I`m trying to get some new look for these characters, and here are the results:



Monday, February 6, 2012

Final Project 1

After two previous attempts to do a chance-based illustration, for my final work I decided to move my way a bit more toward abstract paintings. so here are the steps I took to get these results:

- Three canvases of the same
- I let paint drops to flow on each canvas, and with steering them I helped to get a better composition. And       also I tried to make curves as well as horizontal and vertical lines. Although I was controlling the drops in some extent, but still the result is a random grid line.
- I repeated the same step 3 times with three different colors. (letting each series to dry, then starting the next color)
- I designed a color palette to fill the areas with.
- To map my color palette to the areas of the painting, I started naming each area by numbers from 1 to 60. each canvas contains around 250 areas, which means I went to through the numbers 4 times for each canvas.
- After naming all the areas, I needed to map my color palette to these numbers, which was done by a Matlab code, Generating 3 series of random numbers, mapping 9 colors to 60 areas. colors are named 1 to 9.
- To have a slightly different weight of colors in 3 canvases, the colors which are number 1 and 2, are weighted twice as others.
- Here is the result!















And now after 2-3 weeks, I felt like I want to continue painting this little cells based on my color table (which was generated with random numbers) so I filled all the cells as my initial idea.
Here is the result!



Second attempt





Here is a bigger canvas and brighter colors.

Chance based Illustration

This is my first attempt to make a chance-based grid and draw an illustration out of it.