Wednesday, April 25, 2012

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Just to let you track my progress,
Here is where I was making sure if the eye sizes fit the faces





Tuesday, April 24, 2012

"Roman Verostko"

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Here is the PDF file of my presentation about Roman Verostko


      >>   HERE  <<       

















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Wednesday, April 11, 2012

Final Project in Progress

Theis is a pool of face features that I created to test my idea



















Here are a couple random(manual) selected face:











But I`m planning to make the choices more extensive to let the user make a full-body character, like:


Sunday, April 8, 2012

Some Samples

Here are some of the samples I could find for such interactive character making games,
but so far I couldn`t find any of them having the chance factor built in,




http://mostplays.com/play/Make_Your_Own_Character_6820
Here is a snapshot of my character:






















Another sample is a dress up girlish games:
http://www.dressupwho.com/avatar-princess-3125.html














This one is an Anime Avatar creator:
http://www.manga.com/content/avatar-face-maker

















And finally this one is not a character making game, but it`s fun, its design is cool and audio is awesome, you should try it!
http://www.silvergames.com/trollface-quest




Final Project Kick off



"Interactive Random-Based Character Making"


For my Final Project I want to make an interactive character making game-like thing! When I was searching for samples of such project, I found tons of "Dress up" or avatar making flash-games, which are basically a series of choices for body parts, or clothes, or cosmetics & accessories which you need to pick and drag to your destination or they will appear in the proper place just by your click, They are fun to play (they seemed like cheesy girlish kids games, but I couldn`t resist playing with at least 5 of them & dress up some dolls or girls!)
Anyway the common point in almost all of them was the limitation of choices and user`s complete control to the final look. Now what am I thinking about my project is to bring the "Chance Factor" to such game, so no matter how many times the player plays the game, he/she will end up with a new result.
How to approach it?
I wouldn`t offer the whole choices to the user at once, so for example at the first step, user will be offered with 10 different "head" shapes. He/She will pick one, The next step in to choose the eyes, but the eye options that will appear in the next step will be pulled out of a pool of choices randomly. So even if the next time user tries to pick the same head shape, he won`t get the same eye options for granted. Then user passes multiple stages until gets a full character.
To make it more fun, when the character is fully made, game will be finished with a randomly picked dance of the character, and maybe a random quote might appear as a bonus!








Sunday, March 18, 2012

Project 3 in progress

For this project, my initial idea was to get a Fractal Generator program and make some beautiful high resolution 2D fractal textures, and use them as a texture map for my sculptures, so I found this cool program called "Fractal Science Kit" (you can find it here: http://www.fractalsciencekit.com/index.htm) and used it to generate the following fractals:














Fractal Science Kit, has huge amount of settings which enables you get a good variety of results, but since I am using the free version I got the watermarks on my textures that makes them not really useful for my final art work. So after playing around with this program for half a day and generating lots of nice fractals, I decided to use some pre-made high resolution fractals which I found online. (They are big files, so I scaled them down just to show them here)






My initial idea was to model 3D charcters and texture them with fractals which didn`t end up exactly what I was going for. I made a couple test texturing (see below) with different models that I already had and one that I modeled special for this process but the result was not very much satisfying to myself, so my next plan is to move back to abstract 3D sculptures. As my first post for this project shows, fractal textures can fit abstract sculpture beautifully, so I`m going to design my sculptures now.


Add caption
and here is some sketches for the abstract scuptures: